begintownscript;

variables;

int i,j,k,r1,choice;

body;

beginstate INIT_STATE;
        set_name(6,"Moriros");
        set_name(15,"Aldnala");
        set_name(16,"Clemosryn");
        set_name(17,"Vorroth");
        set_name(18,"Sotiaves");
        set_name(19,"Mayor Achtaiper");
        set_name(20,"Lyever");
//Names
        set_crime_tolerance(5);
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;